The Warbike and Wardriving: Geeks Don't Know it's Psychogeography
by
David McCallum
tags:
technology
bicycle
audio
“The view from the outcropping was stunning. The
village had grown to a town, fast on its way to being a city. A
million lights twinkled. The highway cut a glistening ribbon of
street lamps through the night, a straight line slicing the hills and
curves. There were thousands of people down there, all connected by a
humming net-work—a work of nets, cunning knots tied in a cunning
grid—of wire and radio and civilization.”
Cory Doctorow, from Someone
Comes to Town, Someone Leaves Town
Warwalking—augmenting my
childhood
When I bought my first wireless card, I took my computer for a
walk. My brother and I wandered the streets of our childhood with the
computer nestled in a makeshift harness so the screen could still be
seen while we wandered. We were wardriving,
sort of—we were wardriving without a car.
After going down these streets that I had been walking, biking,
and playing on my entire life, I had the sense of uncovering an
entirely unknown facet of the neighbourhood. What had previously
seemed like normal stretches of street, or areas that had held only
personal significance, suddenly took on an entirely different meaning
as we discovered secret networks. Secret in that they were invisible
and unknown to those who didn’t seek them out. More than half of
the networks were unencrypted.
When I would later walk through the neighbourhood without the
computer, the streets and houses had taken on new meaning. It was as
if the streets carried more information than had ever been apparent.
Certain houses could no longer be passed without acknowledging hidden
features, such as their network’s name—which often seemed an
inside joke (why would someone name their network monkey?).
This neighbourhood where I had grown up, the familiar streets on
which I’d played for many years, were suddenly new again, as if I’d
just moved in. I didn’t realise that I was drifting.
I didn’t even know what drifting was. But I think, neither do the
the geeks who wardrive—but they do it because of this feeling of
the drift.
The beginnings of the Warbike
The Warbike began with the accidental discovery that the
wardriving tool, Netstumbler,
could send MIDI data based on the
networks it discovered. Once I found out it would send information on
the strength of networks in the vicinity, I wrote a small patch in Pd
to make simple squeaking sounds based on the strength of the signals.
Relocating to Europe had given me my first experience of a more
bicycle-oriented urban culture. Göteborg, Sweden is a bike city;
the entire downtown, and much of the surrounding area has dedicated
bike paths alongside the roads. This was new to me. In Canada, bikes
are something that only kids ride before they can drive a car.
I tested the simple squeaking patch
during bike rides to and from my school, with my laptop turned on in
my backpack, and the volume turned up full. What I experienced during
these rides was what I would later recognise as a psychogeographical
experience of the neighbourhoods. This sonic experience was
completely different from other wardriving forays. Suddenly, the
invisible networks could be heard and felt as the backpack would
squeak and squawk as I cycled through them. It would chirp in high
pitches with high signal strength, and rumble in low bass pitches
when in the presence of weak networks. I was no longer observing the
networks—I was experiencing them.
The knowledge of the placement of
wireless networks in a neighbourhood is not simply empiric—it
changes one’s perception of that space. The awareness of these
invisible communication webs alters the way that one perceives and
associates with the area. As in my original experiments walking, I
could no longer ride through certain areas without wondering about
the owners and the activities of the networks I’d found.
The Warbike project was an effort to share this experience with
others, this movement through these
invisible communications infrastructures. In July 2005, I was able to
develop that project during a residency at the Ottawa-based
artist-run centre Artengine.
Physical construction
The Warbike’s brain was a Hewlett Packard iPaq PDA, chosen for
reasons of portability and battery life. At first, I wanted to use
headphones plugged into the iPaq. This appeared to be the ideal
method for presenting the sound to the participant. Headphones act as
a barrier between the participant and his environment.
Closed-chambered headphones provide a strong sound-barrier against
external interference and environmental noise. If the participant was
to be thought of as only navigating the wireless infrastructure, the
sound of the sonification through the headphones could be thought of
as his sensory perception, guiding him through the web.
Although immersing the participant in the sonification of the
networks might seem ideologically pure when representing this
communications world, separating the participant from his physical
environment removes a large portion of the psychogeographical effects
of the experience. Humans don’t perceive their environment solely
through visual cues. A large portion of our perception of space comes
through the ears. These are not only audio cues about events around
us, but ambient information such as ambient noise and pressure,
helping us to develop a sense of the shape of the surrounding space
and our orientation within it.
The decision was made to sew speakers into the shoulder straps of
a backpack, on either side of the participant’s head. The
choice of the speakers over the headphones was a compromise between
the ideals of the project and the realities of implementing an
interactive project to the project. The speakers do provide a certain
characteristic of their own—they turn the Warbike participant into
a sound maker, and not merely an isolated listener. The rider becomes
an active participant not only of the project, but of the city’s
soundscape.
Sound design
The Warbike’s sound has three components, to reflect the three
classes of information. The first represents the presence of new
networks, the second is the packet information, and the third is an
ambient sound representing the ratio of encrypted networks in the
vicinity.
I used FM
synthesis for all of the sound layers. The presence of new
networks was represented by long, medium-register-pitched, bell-like
sounds. Sometimes it could sound as though the Warbike was a set of
wind chimes, and the packets were wind blowing through the chimes,
triggering a random melody. The quality of these sounds depended on
the encryption status of the network. My working theory was that
unencrypted networks were probably unlocked unintentionally, left in
the default, unencrypted state by clueless owners. These networks
were represented by distorted bell-like sounds. Closed networks were
represented by pure, clean sounds. This may seem counter-intuitive,
to represent the closed networks with the pleasant sounds, but it is
important to note that the Warbike is not meant to be a tool for
finding open networks, merely a psychogeographical experience and
educational tool.
Packet data, to display the activity of the networks, was
represented as short, high-register, woodblock-type sounds. The more
active the networks, the crazier it sounded.
The general encryption status of networks in the vicinity was
represented by a low-pitched rumbling. The more unencrypted networks
in the area, the more the sound rumbled. The great thing about the
speakers being placed on the shoulders is that this layer wasn’t
experienced as a sound so much as a vibration—a tactile
representation.
The final result of the sonification was a backpack that would
play calm bell-like sounds when discovering new, encrypted networks,
and harsh, distorted bells when discovering unencrypted networks.
Water drop-type sounds were heard when packets were discovered,
communicating the activity of computers, and most likely people, on
those networks. And it would hum and rumble based on the perceived
safety of an area—the ratio of encrypted and unencrypted
networks—communicating the potential dangers or opportunity for
intrusion in the neighbourhood.
The Warbike, more personal than wardriving
The Warbike converts the experience of wardriving into a deeper,
more personal experience. The bike brings the participant closer to
the street and the spaces that the networks inhabit, highlighting the
psychogeographical experience that may be lost in a traditional
wardrive, isolated from the environment, in a car. The knowledge of
network presence, and the knowledge of open networks, is not quite as
powerful as being able to hear and feel the networks flowing through
the space that we inhabit. The ride on the Warbike is a visceral
experience, communicating the invisible communications activity,
something that we are used to processing intellectually. You’re
invited to experience it for yourself when the Warbike is shown at
Interaccess in Toronto in
summer 2007.